![]() ![]() Make sure you optimize your build time with Precompiled headers ogre.cfg Render System=Direct3D9 Rendering Subsystem (Put a # in front of them, or delete them!) If you only want to use the OpenGL-renderer, edit the "plugins_d.cfg" and "plugins.cfg" files, and edit out the lines ![]() If you are getting errors like: "The program can't start because d3dx9_43.dll (or d3dcompiler_43.dll) is missing from your computer." try to install the DXSDK_Jun10.exe, if you want to use a DirectX renderer. See this troubleshooting guide if you can not find the files. Note: If you are running Ogre 1.9 and are getting a runtime error saying: "Cannot locate resource shadows.glsl in resource group Popular or any.", you have to edit "resources_d.cfg" and "resources.cfg" and add "FileSystem=././media/materials/programs/GLSL" to the files. You've set up an Ogre project succesfully. Note: If you are using Ogre >1.9, also add " OgreOverlay.lib". Switch configuration from "Active(Debug)" to "Active(Release)". Note: If you are using Ogre >1.9, also add "OgreOverlay_d.lib".Ĭonfiguration Properties - Linker - Input - Additional Dependencies - Release Note: If you are using Ogre >1.9 also add "$(OGRE_HOME)\include\OGRE\Overlay"Ĭonfiguration Properties - Linker - General - Additional Library Directories $(OGRE_HOME)\lib\$(Configuration)Ĭonfiguration Properties - Build Events - Post-Build Event - Command LineĬopy "$(OutDir)\$(TargetFileName)" "$(OGRE_HOME)\Bin\$(Configuration)"Ĭonfiguration Properties - Linker - Input - Additional Dependencies - Debug $(OGRE_HOME)\Bin\$(Configuration)\$(ProjectName).exeĬonfiguration Properties - C/C - General - Additional Include Directories Set Character Set to Use Multi-Byte Character Set on the General Configuration Properties page: Make sure that Windows Application is selected and Empty Project is checked:ĭownload the Ogre Wiki Tutorial Framework. Handy when you switch between several Ogre SDKs.Ĭreate a new Win32 project ( File -> New -> Project): Run it, and the OGRE_HOME environment variable points to that directory. Save it as OGRE_HOME.bat and put it in the root directory of the Ogre SDK. Run setx OGRE_HOME path_to_ogre_sdk in a command console (cmd.exe):Īlternatively, create this handy batch script: Setting Up an Application for Visual Studio 2010 Environment Variables This will create a directory structure that is identical to the binary install structure. ![]()
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